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Team Information

  • Teamspeak Teamspeak 3 Server - ts3.killercreation.co.uk:10012
  • Battlefield: Bad Company 2 Bad Company 2 Rush HC - 81.19.214.46:19567
  • Battlefield: Bad Company 2 Bad Company 2 Conquest HC - 85.236.101.3:19867
  • Call of Duty 4: Modern Warfare Call of Duty 4 Match Server - 193.47.83.175:28930
NangO-Gamers News
PBBans Status

Comments 0 By UK Griff in Battlefield News on Tuesday 09 March @ 19:06

Battlefield: Bad Company 2 Day 1 Map Pack Trailer

Comments 0 By UK Griff in Battlefield News on Thursday 25 February @ 15:23

BFBC2

In the Day 1 Map Pack trailer get a preview of two brand new maps available to download at launch.

With dense snow-covered forest restricting vehicle use Nelson Bay will put your infantry combat skills to the test via the Rush game mode whilst Laguna Alta features the classic Conquest mode in a challenging woodland environment where effective use of ATV and infantry-fighting-vehicles will be the key to military supremacy.

Battlefield: Bad Company 2 launches on March 2nd in North America, March 4th in Europe and March 5th in the UK & Ireland.

Bad Company 2 New Client (R3) OUT NOW and Changelog

Comments 0 By UK Griff in Battlefield News on Thursday 18 February @ 15:39

BFBC2

This update is about performance and stability again. We are not doing any changes to the game's datafiles.

  • Reduced input "lag"
    On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
    This could lead to the game having a high framerate, but input still feeling very sluggish.
Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
Control this setting via Settings.ini. Default setting: RenderAheadLimit=2

  • Performance optimizations with biggest improvements on dual-core machines
  • Fixed black "masks"
    • The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
  • Improved hit-detection
    • We've gone through the hit detection logic, and client+server will now give more consistent results.
  • Fix for some "rubberbanding" issues
    • C4 should stay attached to vehicles and not rubberband around
  • Reduced spikes/dips in framerate
  • Various fixes for alt+tab related CTD on Dx9
  • More fixes for random CTD on Dx9
  • Fix for crash when you're in a vehicle that gets destroyed
There was a race condition in the code;
System 1 thought "oh hey, you're leaving vehicle X"
System 2 thought "the vehicle got destroyed, let's remove it"

If system 2 ran before system 1, chaos would ensue.
This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.
Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.

-Mikael Kalms

Bad Company 2 Technical Field Manual Is Online

Comments 0 By UK Griff in Battlefield News on Friday 12 February @ 14:39

BFBC2

EA has posted up a "field manual" for Bad Company 2. The manual contains just about everything in the game along with a few suggestions. It looks like all maps, weapons, and vehicles are listed. You need an EA or Xbox live account to access it.

http://ultimateprestige.com/

For those of you that do not have either or would like a hard copy of the data RudeDog, from fpsadmin.com, created a PDF file that you can download that contains the sites information.

http://www.fpsadmin.com/forum/showthread.php?t=19576

Enjoy the information.